![]() I personally would not pay full price for the game unless I was buying directly from the developers in order to support them, and recommend getting it on sale. In closing, Samorost 2 is a short, fun romp through one of Amanita's earliest games. You can find the walkthrough HERE, and the level codes are the first thing you'll see, so no worries if you don't want spoilers. There are seven levels to complete, and as you start each one, you will be given a level code so that you can return to that area if you need to turn off the game, or just feel like revisiting. Samorost 3 will be released on March 24th for PC and Mac. Released date of the third part of this adventure series Samorost is known since Friday. Gameplay itself consists of finding clickable areas, then figuring out the correct sequence - and sometimes timing - to allow you to progress. He is the father of the first game of Samorost which was made as a final work at Academy of Arts Architecture and Design in Prague. The game will open up full-screen with a black background, but if you hit the Esc button, it will play windowed. (See the full rundown of release dates on Amanita's wiki HERE.) The earliest titles were made to be browser-based flash games, which is why the Samorost 2 playing area takes up a smallish area of the screen (if you have your destop set at 1920x1080, anyway.) The Samorost games contain my favorite character, the space gnome, but be aware that the first two are very short, and among the first created by the company. They're quirky, they're cute, and they're fun to figure out. I really love games by Amanita, with Botanicula currently being by favorite. Samorost 1 is free-to-play at the developer's website, HERE, along with several other short adventures. ![]()
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