![]() ASM code is what allows Kaze to create his own custom power-ups, bosses, NPCs, mini-games, etc. There is only so much you can do with Skelux's Level Editor, so being able to code in assembly will help you create custom content for SM64. To put it simply, MIPS assembly is what we use to modify the game's code. (Not Complete)ĭescription: You can edit the RGB colors of objects.ĭescription: Alternate to using M64ROMExtender. (Should be used for SM64 Editor-made ROMs, as the SM64 ROM Manager has this feature built in)ĭescription: Applies and creates IPS and BPS patches.ĭescription: Creates a build/split disassembly for Super Mario 64. It supports most N64 texture formats including the CI palette modes.ĭescription: This tool lets you edit text in Super Mario 64. ![]() (Does not currently support SM64 ROM Manager-made ROMs)ĭescription: You can create accurate M64s from MIDIs you have!ĭescription: This tool is used to inject MIPS ASM codes into Super Mario 64.ĭescription: Texture64 is a tool used to extract and insert textures into ROMs and related binary data. ![]() Here's a list of all the tools you'll need.ĭescription: This tool allows you to import OBJs, DAEs, FBXs, and M64s into SM64, allows you to also add tweaks into your hack, and edit levels with a Toads Tool 64 type interface.ĭescription: This tool allows you to import OBJs and M64s into SM64, and allows you to also add tweaks into your hack.ĭescription: Used to move and change objects around.ĭescription: A program to make vertex paintings with. So, you want to hack Super Mario 64? Well, you'll need these tools in order to make them. ![]()
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